camera1.xyz

../../../_images/editors_3dview_navigate_camera-view_example.png

Demonstration of camera view.

The Camera view shows the current scene from the active camera’s viewpoint.

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The Camera view can be used đồ sộ virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed frame.

See also

Camera Settings for details on how camera settings are used for display and rendering.

Hint

While in camera view, you can select the camera by clicking the dashed frame (assuming the camera object isn’t hidden).

Viewing the Active Camera

Reference

Mode:

All Modes

Menu:

,

Shortcut:

Numpad0

This switches the view đồ sộ the active camera.

Setting the Active Camera

Reference

Mode:

Object Mode

Menu:
Shortcut:

Ctrl-Numpad0

../../../_images/editors_3dview_navigate_camera-view_cameras.png

Active camera (left) displayed with a solid triangle above it.

This sets the current active object as the active camera and switches đồ sộ the camera view.

The active camera is the one that will be used for rendering, and which you’ll look through when choosing camera view.

Another way of setting the active camera is through the Scene tab of the Properties.

Note

The active camera is normally defined on the scene level, sánh that it’s the same across all 3 chiều Viewports. However, it’s also possible đồ sộ make a camera the active one within one Viewport only. See Local Camera.

Animated Camera Switching

While a scene contains only one camera by mặc định, it’s possible đồ sộ have multiple. You can then bind the cameras đồ sộ specific time points in your animation to create jump cuts showing different viewpoints. See Animating Cameras.

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Frame Camera Bounds

Reference

Mode:

All Modes

Menu:
Shortcut:

Home

Centers the camera view inside the 3 chiều Viewport’s screen area and resizes the view đồ sộ fit within the area’s bounds.

Zoom Camera 1:1

Reference

Mode:

All Modes

Menu:

Zooms the view sánh that the camera frame has the exact same size as the output resolution. This allows you đồ sộ preview exactly how large objects will be in the rendered image/animation.

Camera Positioning

There are several different ways đồ sộ position the camera in your scene. Some of them are explained below.

Hint

The active “camera” might be any kind of object, meaning these actions can also be used đồ sộ position and aim a light for example.

Align Active Camera đồ sộ View

Reference

Mode:

Object Mode

Menu:
Shortcut:

Ctrl-Alt-Numpad0

Moves and rotates the camera sánh it perfectly matches your current viewport view.

Camera Navigation

By enabling Lock Camera đồ sộ View in and switching đồ sộ camera view, the camera will become “glued” đồ sộ the view and follow it around as you navigate.

Roll, Pan, Dolly, and Track

To perform these camera moves, the camera must first be selected sánh transform operations apply đồ sộ it. The following actions also assume that you are in camera view. Having done sánh, you can now manipulate the camera using the same tools that are used đồ sộ transform any object:

Roll

Press R đồ sộ enter object rotation mode. The mặc định will be đồ sộ rotate the camera along its local Z axis (the axis orthogonal đồ sộ the camera view), which is the definition of a camera “roll”.

Vertical Pan or Pitch

This is just a rotation along the local X axis. Press R đồ sộ enter object rotation mode, then X twice. (The first press selects the global axis, the second the local axis. This works with any axis; see Axis Locking).

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Horizontal Pan or Yaw

This corresponds đồ sộ a rotation around the camera’s local Y axis. Press R, then Y twice.

Dolly

To dolly the camera, press G then MMB (or Z twice).

Sideways Tracking

Press G and move the mouse (you can use X or Y twice to get purely horizontal or vertical tracking).

Tác giả

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